This is a video of my master project I submitted for NCCA's MA3D. Creation of Vladia as a character of the Overwatch universe was made solely for academic purposes. Overwatch and all its related copyrights and trademarks are the property of Blizzard Entertainment. Copyright and all other intellectual property rights in the soundtrack are the property of Blizzard Entertainment as well. I was responsible for everything except the character rigging, which was done by my good friend and colleague, Daniel Seager.
Tech info:
> Zbrush: sculpting
> Maya: retopology, UV unwrapping, rendering (VRay)
> Substance Painter + Substance Designer: texture maps
> Photoshop: texture map editing
> After Effects: video compositing